Hikaru No Go, Volume 14
by Yumi Hotta 2021-01-04 15:51:20
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R to L (Japanese Style)After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hi... Read more
R to L (Japanese Style)

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!

sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn''t notice Sai''s growing concerns... Less
  • File size
  • Print pages
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  • Publication date
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  • ISBN
  • 7.5 X 5 X 0.7 in
  • 192
  • VIZ Media LLC
  • February 3, 2009
  • English
  • 9781421515106
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