The Great Interactive Dream Machine
by Richard Peck 2020-11-23 04:50:06
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Josh Lewis'' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict''s dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn''t... Read more
Josh Lewis'' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict''s dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn''t just grant Josh and Aaron''s wishes. In fact, Aaron''s mom''s poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.

"A guaranteed fun, faced-paced adventure."--School Library Journal Less
  • File size
  • Print pages
  • Publisher
  • Publication date
  • Language
  • ISBN
  • 7.75 X 5.1 X 0.42 in
  • 160
  • Penguin Young Readers Group
  • November 1, 1998
  • English
  • 9780140382648
RICHARD PECK (1934-2018) was born in Decatur, Illinois and lived in New York City for nearly 50 years. The acclaimed author of 35 novels for children and young adults, he won the Newbery Medal for...
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